Everway PBEM: The Fortune Deck

      The Fortune Deck is sort of like a Tarot deck; it has upright and reversed meanings for cards and the like. The Deck is important for three things: first, picking three cards out of it is the end of the character generation process, and the bit that I haven't explained to anyone, because it's a bitch. Second: character development has to do with these cards, in a somewhat sidelong way. Third: if there's a situation that needs to be resolved and I don't feel like making an arbitrary decision about the competence of the characters or their success level, I'll draw a card and narrate on the basis of what's there.

      First, character generation. Characters each have a Virtue, a Fault, and a Fate, each of which is represented by a card. Your Virtue can be a personal trait, a magical gift, an aspect of fortune; in any case, it's something that your character is particularly good at in some way. Likewise, a Fault can be a trait, a curse, or just a persistent streak of bad luck. These are, in significant part, characterisation tools.

      Your Fate is essentially your major plot hook: what is your character's immediate personal challenge at this point in time? If you imagine your character going through stages of life, what satori or revelation would indicate having completed this stage and being ready for the next? A Fate card is neither upright nor reversed: you don't know whether it'll be a good resolution or a bad resolution until you get there.

      For an example of Virtue/Fault/Fate, see the end of the example character I made up a while back, or the brief explanation of how it interacts in the city of Everway, presuming I get that written.

      In play: I will draw cards not often, but occasionally, if I find it appropriate. If I draw your character's Virtue to arbitrate an answer to one of your actions, that indicates an extraordinary success; if I draw your character's Fault, that indicates a particularly unfortunate result. If I draw your character's Fate, that brings about a confrontation between character and that character's inner growth question, and we'll see how that turns out in practice.

      The cards themselves:

      Card Upright Meaning Reversed Meaning
      Autumn Plenty Want
      The Cockatrice Corruption Recovery
      The Creator Nurture Abandonment
      Death Change Stasis
      The Defender Safety Peril
      The Soldier Duty Blind Obedience
      The Lion The Body Prevails Weakness
      Drowning in Armour Protective Measures turn Dangerous True Prudence
      The Eagle The Mind Prevails Thoughtlessness
      Fearing Shadows Unnecessary Fear Recognising Safety
      Fertility Growth Decline
      The Fish The Soul Prevails Shallowness
      The Phoenix Rebirth Destruction
      Nature Life Energy Energy Sapped
      Spring New Growth Stagnation
      The Satyr Indulgence Moderation
      The Priestess Understanding Mysteries Impracticality
      Summer Energy Exhaustion
      Inspiration Creativity Lack of Imagination
      The Fool Freedom Lack of Connection
      The Peasant Simple Strength Lack of Vision
      Sowing Stones Fruitless Labor Ceasing Fruitless Labor
      The King Authority Tyrrany
      Trickery Deceit Subterfuge Revealed
      The Hermit Wisdom Isolation
      Striking the Dragon's Tail Underestimating the Challenge Recognising the Larger Problem
      The Smith Productivity Evil Effort
      The Unicorn Purity Temptation
      Overlooking the Diamond Failing to See Opportunity Recognising Opportunity
      Winter Maturity Inexperience
      War Great Effort Wasted Effort
      Knowledge Truth Falsehood
      The Gryphon Valor Cowardice
      The Dragon Cunning Blind Fury
      Law Order Treachery
      The Usurper -- --

      Index